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Screenshot Analysis

The Sims 2 has brought up many questions about how it will work and what it will do. SimGlobal has taken a look at some of the screenshots released to the public and has made some observations about the game. While there is no guarantee about any of the theories presented, they still are valid theories about The Sims 2, and are based on reasoning and observation. Click in the red boxes to see what we've figured out about each specific topic.

Screenshot
Floor Lighting Blinds Light Playing off Wall No Reflection Reflection

Blinds on the Window: The Sims 2 looks like it will add blinds to windows. Look carefully, and you'll se a few verticle, black lines in front of the window. Considering the options with the telescope (including "Look at Neighbor"), this could increase privacy and keep neighbors from peeking in. Or they could be decorative.

Reflected Light: Notice how in the fourth frame (bottom right) there is a very shiny wooden floor? Aside from that shiney wooden floor, there is a lamp. The lamp's reflection can clearly be seen on the floor. Meanwhile in the frame right above it, the setup is the same, except for a diffrent type of floor (still hardwood, though). There is not, however, any reflection of the lamp. Apperently, this means that The Sims 2 will have diffrent types of reflectivity. Maybe the windows will reflect a little. It is also very likely that a sim looking in a mirror will see his/her own reflection as opposed to a blue piece of glass like in the original.

Light on the Ground: The light on the ground is not nearly as strong in the first slide as it is in the second or fourth. It seems the ambient light will have diffrent effects depending on the reflectivity of the surface. This effect of light makes The Sims 2 look much more realistic, making a dark colored rooms, as in real life, darker than lighter ones.

Ambient Light: The new sims is obviously much more realistic than the old sims. As you can see in this third slide, the light playing against the wall will follow the same rules as the floor. This slide also shows just how realistically the light plays off the walls. The original sims had a 2D isometric engine, meaning the light had to be literally drawn on to walls. The new 3D engine in The Sims 2 allows for realistic lighting effects, because the light actually comes from the bulb, and is not drawn onto walls.

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